Key light: Great big spotlight with a fog plugged in
Fill: is a point light that hovers just above the portal embedded in the floor
Rim: are three area light of different intensities on three sides of the house. My tutorial is love with spot lights, but I find that area lights are easier to control and really bring out textures nicely.
I’m contemplating two more point lights to illuminate the portal and Indira’s face. I’ll get around to that after I give my computer a break.